Ebook Masters of the Art *OP (Mage)
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Masters of the Art *OP (Mage)
Ebook Masters of the Art *OP (Mage)
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You have survived countless centuries. Your knowledge of magick is unparalleled. The very primal forces of the universe quiver at your merest beckoning. What secrets await the mage who possesses such masterful knowledge? Death, Beginnings, the wisdom of the Oracles these are your quests now. Let none stand between you and the light of Ascension!For the mage who has experienced all that the universe has to offer, the most sublime secrets are revealed. Discover new Traits, Abilities, Merits and Flaws for the truly terrifying mage. Learn rules for creating archmage characters and chronicles. Unlock the most potent powers of the Spheres, beyond anything ever seen before. Discover the keys to Ascension itself.
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Product details
Series: Mage
Paperback: 88 pages
Publisher: White Wolf Publishing (October 7, 1999)
Language: English
ISBN-10: 1565044274
ISBN-13: 978-1565044272
Product Dimensions:
8.4 x 0.2 x 10.8 inches
Shipping Weight: 9.1 ounces
Average Customer Review:
3.9 out of 5 stars
3 customer reviews
Amazon Best Sellers Rank:
#2,675,934 in Books (See Top 100 in Books)
The idea of 6th, 7th, and 8th level spheres gives me the feeling of old-fashioned D+D number-crunching, but the background information on Oracles and Archmages certainly makes the book worth at least looking through. Also, the explanation of exemplars (mages that focus specifically on one sphere) was also insightful and helpful. I think this book would have been a lot better if they had cut out all the Monty Hall-ish arch-spheres and focused more of their time and efforts on the motivations and challenges that face an arete 9 mage - don't make up new arch-spheres (digusting high-level powers that don't flow with the rest of the sphere progression i.e. Forces 8 - Move Continent -WTF?)...Instead, tell me what type of seeking a mage that close to Final Ascension faces... give me story ideas, not silly new ungodly powers that won't realistically come into play. White Wolf can do better than this...
Although I would never let a player have so much power as to have spheres above 5, it was intresting to read about the Arch-spheres. Plus it clarified the whole Oracle,God,Archmage thing. All of which are cool concepts and could make for intresting plotlines. such as if a player manages to get his Arete up above 7 as a gift from his storyteller (geez it's hard to do) it could be intresting to have to go on a search for one of these GREATER beings and garner some knowledge from them before they can complete a seeking. Accually thinking about it I would possibly allow players to get up to lvl 6 spheres just because it takes 5 years worth of study and practice to gain it and every dot above. I guess if a player had spent that much time and effort into getting the darn dot I'd let him have it, but it may take a year real-time for 5 years to go by in my games anyways.Sorry rant. Great book though.
If you like playing mini gods then this book is alright. If you like this book then let me suggest Secrets of the black hand for vampire. Do you think your enemys really stand a chance if your mage can creat your own univers...
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